SinBreak
Controls: Mouse
If you lose, you can press R to restart the game.
The game also features a tool that can be used by hovering your mouse over an object.
Your health is represented by a yellow bar with a lightbulb (motivation), your shield is used to block damage from enemies, your strength is used to deal more damage with cards, and your fire (energy) is the number of turns you have per round.
There are four types of cards: red (primary attribute - damage), green (primary attribute - healing), blue (primary attribute - shield), and purple (primary attribute - various bonuses).
I also wanted to add a cool item mechanic, but unfortunately, I didn't have the time.)
| Published | 7 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | april564 |
| Genre | Card Game |
| Made with | Unity |
| Tags | 2D, Pixel Art, Singleplayer |
| Content | No generative AI was used |



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